

100 + f rame by frame made animated objects (.gif and spritesheets supplied) Thousands of furniture with different versions and styles One of a kind asset (no poorly made zelda/pokémon rip-off here ) Living room, waiting room, reception, bathroom, bedroom and kid bedroom, classroom, library, music store, private and public gym, art atelier, fishing shop, halloween party, witch house, kitchen, conference/lecture hall, basement, man-cave, Christmas, grocery store, bakery, butcher's shop, fish shop, plant shop, flower shop, jail, infirmary, control room, canteen, hospital, morgue, japanese house, clothing store, museum, ice-cream shop, TV studio, condominium But as for how to set images up for both sets of resources to use Galv's plugins, I'm completely lost.- 2000 hours worth of work - This huge asset will provide you with everything you need for your interior areasĮasily match many interior designs, such as: I figured out how to get the High Fantasy tiles working with ChangeTileSize, and it works out nicely, and the character sprites will also work in MV. I'm working on two different projects with the Medieval stuff in one, and HF in another, both in MV.

But alas, it doesn't seem to work that way at all xD. Considering how we have to use our sprites with the $imagename to tell RPGM not to cut it off, I thought I could simply double the height and put the diagonal frames directly below the top sprite. The plugin for Diagonal Movement says the character on the top row will have diagonal animations, and the example image shows the diagonal sprites(as arrows) directly below a character in the sheet. The example given doesn't really make any sense to me, because the sprites for these resources are taller. I may not be understanding how to use these plugins with the Medieval or High Fantasy resources.
